Figuring out why people are leaving their carts
Her Velvet Vase
Research/Wireframe • 2022
Background
Her Velvet Vase, a Singapore-based e-commerce fashion brand, focuses on basic women's clothing. They approached us with a challenge - a significant number of customers were abandoning purchases, resulting in a high bounce rate and unfinished transactions. Their target audience comprises local and Asian females aged 20 to 45.
Timeline
4 Weeks
Role –
With a team of 4 UX designers, I was responsible for:
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UX Research
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User Interview conduction
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Wireframes
Challenge:
1.
Lack of Structured feedback from existing and new customers on the purchasing experience on HVV
2.
Lack of understanding what international customers were looking for.
Problem statement:
How might we improve the users’ shopping experience on hervelvetvase.com so that more customers will complete their purchases and reduce cart abandonments?
Research Objective
1
Understand customers’ experiences using the website and identify their pain points in making a purchase
2
Understanding purchasing decisions of new and existing customers
Discover
We started to question
Research questions:
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What are users frustrated with on HVV.com?
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What are users’ behaviour and attitudes shopping online?
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What causes users to drop off?
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What do users want?
Google Anayltics/ site traffic
Traffic Sources
Devices: Are they coming through on mobile or desktop?
Number of returning users per month e.g. the customer visited within the same month a couple of times:
27.56%
Heuristic Evaluation
#1
Visibility of system status
“Always keep the users informed about what’s going on”
Key Findings
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Low colour contrast: poor visibility of copy, CTAs; lacks visible differentiation between clickable, disabled states, and required fields in forms
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No “No results found” statement when there are no relevant products based on the applied filters
Competitive Analysis
Creating
Prototype
Local Brands
Overseas Market
International Market
Commonalities
Same visual language as brands with similar products and target audience
Minimalist aesthetic
and neutral colours
Restocks and backorders
Opportunities
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Social commerce on LINE, WeChat, or other channels to reach new audiences
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Build brand loyalty by focusing on differentiators, e.g. moodboxes,
exclusive prints -
Highlight shipping destination options
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Lifestyle content/rewards through
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brand partnerships
User interview
9
Users
5 Exisiting
4 New user
20 - 30 years old
Singaporean
Experienced shopper
Users’ motivation
for their recent purchase
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Cheaper price during promotion
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Like the designs, quality and the unique floral prints
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Post on Instagram to get HVV
points reward -
Influenced by
Users’ purchasing behaviour
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Visit sale and new in section the most
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Compare the product with similar products from the same brand or
other brands -
Check on the material, size and fit at the offline store before purchase
Consideration rank, for shopping overseas
Usability Testing
System Usability Scoring
We did a System Usability scoring with our 9 users, in that we made them rate 10 statements from strongly disagree, to strongly agree. We tallied the SUS score and got the average of 63.33 out of 100.
Persona creation
Interactive Prototype
We came up with a solution and wireframe, which we derived from our research and findings.
A closer look at the prototype
System Usability Scoring part 2
We uploaded the wireframes to Maze.co, with a random pool of users, SUS 10 statements were asked, with an average score of 95.28
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Users end the task at Checkout page
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Users enter the Login/Signup page
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Average duration of 33.4s spent on homepage
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30 users from target pool and demographic tested using Maze
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SUS 10 statements were ask
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✅ Average score: 95.28
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👍 Users end the task at the Checkout page
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The average duration of 33.4s spent on the homepage
“We were particularly satisfied with the way the information and suggestions were presented to us. It was well thought out, structured, helpful and actionable. The team also kept in mind the limitations we shared and were able to simplify their suggestions to us which made it easy for us to understand and discuss with our programmers."
— Clara, Product & brand owner
Thinking through what I could have done better:
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We did not create a persona at first instead jumped straight into making an empathy map and a customer journey. However, we later implemented the persona as we realized the brand could benefit in having one.
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If time permits, we would have loved to have done usability test with actual users for the final product/wireframe to validate and make further iterations to our wireframe